Leapbound

A game I designed and developed in Unity that I learned to use in University. I enjoy creating games very much.

Game Design · Interaction Design · C# · Unity · Figma

The Concept

The game is a 2D platforming experience where the player navigates through a series of platforms and environmental obstacles while collecting items and progressing toward the end of the level. The gameplay focuses on movement, timing, and spatial awareness, with hazards and platform arrangements gradually challenging the player to carefully plan each jump and movement.

The level was designed to create a simple but engaging progression, introducing the player to the core movement mechanics before increasing the difficulty through obstacles, gaps, and more complex platform arrangements.

The elements were designed in Figma

Game Elements

Obsticles

Moving Platforms

Moving Platform

Hitting the wall turns the ghost around

Transportation Portal

But you never know how far you end up

Falling off restarts the level

All current levels