Leapbound
A game I designed and developed in Unity that I learned to use in University. I enjoy creating games very much.
Game Design · Interaction Design · C# · Unity · Figma
The Concept
The game is a 2D platforming experience where the player navigates through a series of platforms and environmental obstacles while collecting items and progressing toward the end of the level. The gameplay focuses on movement, timing, and spatial awareness, with hazards and platform arrangements gradually challenging the player to carefully plan each jump and movement.
The level was designed to create a simple but engaging progression, introducing the player to the core movement mechanics before increasing the difficulty through obstacles, gaps, and more complex platform arrangements.
The elements were designed in Figma
Game Elements
Obsticles
Moving Platforms
Moving Platform
Hitting the wall turns the ghost around
Transportation Portal
But you never know how far you end up
Falling off restarts the level
All current levels